Fire 42
My role: UX/UI Designer
THE SOCIAL NETWORK THAT MAKES YOU SMARTER!
This quiz app helps in facilitating learning, with inbuilt competitions for students to play. The business objective was to redesign the app and further improve its adoption among the school students so that those from less privileged families can get a chance to improve in their studies.
The problem:
The application needs improvements in terms of visual design and the creation of features that will attract young audiences and increase curiosity.
My responsibilities:
Creating digital wireframing, low and high-fidelity prototyping, competitive analyses, accounting for accessibility, and iterating on designs.
Competitors' strengths
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All the apps allow users to upload images to complement questions (to facilitate the understanding of the question) or as a part of a question
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2 apps offer the possibility to upload a video in order to explain part of the question
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Most of them offer tags so that users could easily sort out the topics
Competitors' weaknesses
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These apps don't perform grammatical checking of the questions and responses in order to spot bad words
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Also, they don't offer an explanation for wrong answers. It would be easier for users to receive a feedback in order to understand a topic
Starting the design
Digital Wireframes:
When I started working on this project, some features were already implemented (such as adding a question), and my task was to create first of all the feature of adding a quiz.
On the profile page, at the quiz section, the user was able to create a new quiz
Next, the user was able to select all the questions they wanted, sort them, add a title and an image for the cover
This was the list with all the quizzes, presenting a title and an image
First mockup:
These were the first screens, but after the first usability test we discovered some mistakes:
Allowing the user to create a quiz using existing questions and then challenge their friends, it wouldn't have been fair on both sides. In order to challenge someone, you should see the questions for the first time.
Another thing users preferred, was to have a timer in order to create a more realistic competition.
As a result, we created a daily competition in which all users could participate, along with a leaderboard, and separately, the opportunity to duel a friend by generating questions unknown to both participants.